FB
Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Umoove Says Face and Eye Tracking Will Change Mobile Games, Ads and More

“It’s sort of like adding another sensor into the phone.”

That’s how Umoove CEO and CTO Yitzi Kempinski described his company’s face- and eye-tracking technology for mobile devices in an interview with Re/code. Starting today, the Israeli company is moving to get it in front of a mass market, with a free game that turns players’ heads into the controller.

When users set up Umoove Experience, which is free for iPhones and iPads, they’re prompted to make their faces visible to the iDevices’ front-facing camera. Then, after some quick practice, they assume the role of a person flying around a small village, collecting magical-looking purple bottles. Touching the screen and turning the device do nothing; only gentle head movements can guide the flight.

It’s a simple game, with only one level, but Umoove isn’t trying to climb the App Store charts. Rather, it wants to show mobile developers what’s possible with this sort of tracking technology, in the hope of spurring its usage. Kempinski said the company is already working with “seven or eight” outside game developers, with the first real Umoove-powered games tentatively planned for release next month.

He stressed that mobile tracking is not just about controlling games, but could also be used in app quality assurance testing, medical applications — using eye tracking to diagnose certain illnesses from afar — and even advertising. Knowing where users are looking and what their eyes are doing during a mobile ad, Kempinski explained, indicates how interested they are.

“In the future, there’s going to be a platform where you can upload video and see, for every second, how engaged people are,” he said. “Making any visual content effective is extremely valuable.”

Some OEMs have expressed interest in integrating Umoove into future devices, he noted, but one of the company’s selling points is that it works on anything with a front-facing camera. Which, of course, raises the privacy question: If face- and eye-tracking can be anywhere, what’s to stop it from being used without a person’s consent?

“We’re not interested in doing this behind the scenes,” he said. “We’re not planning on turning on someone’s camera without anyone knowing. … It’s statistics. You don’t need everyone.”

via recode